Naam | Prijs |
Grass Pledge A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. | 20 points |
Fire Pledge A column of fire hits opposing Pokémon. When used with its grass equivalent, its damage increases and a vast sea of fire appears. | 20 points |
Water Pledge A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | 20 points |
After You The target will move next this turn, ignoring priority. If the target has already moved this turn, After You fails. | 30 points |
Ally Switch The user teleports using a strange power and switches places with one of its allies. | 30 points |
Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 30 points |
Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 30 points |
Block The user blocks the target’s way with arms spread wide to prevent escape. | 30 points |
Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 30 points |
Bug Bite The user bites the target. If the target is holding an item, the user eats it and gains its effect. | 30 points |
Covet The user endearingly approaches the target, then steals the target's held item. | 30 points |
Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | 30 points |
Drain Punch Inflicts damage on the target, then restores the user's HP based on the damage inflicted. | 30 points |
Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 30 points |
Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 30 points |
Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def. | 30 points |
Electroweb The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat. | 30 points |
Endeavor An attack move that cuts down the target's HP to equal the user's HP. | 30 points |
Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | 30 points |
Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 30 points |
Foul Play The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | 30 points |
Gastro Acid Afflicts the targeted enemy with a Gastro Acid status condition. A Pokémon with the Gastro Acid status loses the benefit of its ability. | 30 points |
Giga Drain A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 30 points |
Gravity The user shoots filthy garbage at the target to attack. This may also poison the target. | 30 points |
Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | 30 points |
Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | 30 points |
Heat Wave The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | 30 points |
Helping Hand The user assists an ally by boosting the power of that ally's attack. | 30 points |
Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | 30 points |
Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | 30 points |
Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | 30 points |
Iron Defense The user hardens its body's surface like iron, sharply raising its Defense stat. | 30 points |
Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | 30 points |
Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 30 points |
Knock Off The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 30 points |
Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | 30 points |
Last Resort Inflicts damage on the target, but it won't hit unless the user has a move with 0 PP remaining. | 30 points |
Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 30 points |
Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 30 points |
Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 30 points |
Magnet Rise Gives the Pokémon that uses this move the Magnet Rise status. A Pokémon with the Magnet Rise status levitates and can't be hit by Ground-type moves. | 30 points |
Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 30 points |
Outrage The user rampages and attacks for two to three turns. It then becomes confused, however. | 30 points |
Pain Split The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 30 points |
Recycle The user recycles a held item that has been used in battle so it can be used again. | 30 points |
Role Play The user mimics the target completely, copying the target's natural Ability. | 30 points |
Roost Restores the user's HP. But if the move is used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn. | 30 points |
Seed Bomb The user slams a barrage of hard-shelled seeds on the target from above. | 30 points |
Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 30 points |
Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | 30 points |
Skill Swap The user employs its psychic power to exchange Abilities with the target. | 30 points |
Sky Attack A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 30 points |
Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | 30 points |
Snatch The user steals the effects of any attempts to use a healing or stat-changing move. | 30 points |
Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 30 points |
Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 30 points |
Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 30 points |
Stomping Tantrum Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 30 points |
Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | 30 points |
Superpower The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 30 points |
Synthesis Restores the user's HP. The HP amount regained depends on the weather. | 30 points |
Tail Wind The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | 30 points |
Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | 30 points |
Throat Chop The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 30 points |
Trick The user catches the target off guard and swaps its held item with its own. | 30 points |
Uproar The user attacks in an uproar for three turns. During that time, no one can fall asleep. | 30 points |
Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | 30 points |
Wonder Room The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 30 points |
Worry Seed Afflicts the target with a Sleepless status condition, even at a distance. It doesn't affect a Pokémon with the Truant ability. | 30 points |
Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 30 points |
Frenzy Plant The user slams the target with an enormous tree. The user can't move on the next turn. | 40 points |
Blast Burn The target is razed by a fiery explosion. The user can't move on the next turn. | 40 points |
Hydro Cannon The target is hit by a watery blast. The user can't move on the next turn. | 40 points |
Relic Song The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | 40 points |
Secret Sword The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | 40 points |
Draco Meteor Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Special Attack stat. | 40 points |
Move Relearning Will relearn your Pokémon a move that it would have learned in a prior evolution. | 40 points |