Name: Angel
Species: Absol
Classification: Disaster Pokémon
Gender: Female
Level: 45
Ability: Super Luck
Height: 1.22 m
Weight: 47.6 kg
Nature: Calm ll Quick tempered
Mega Absol
Ability: Magic Bounce
Height: 1.22 m
Weight: 50.1 kg
Mega Stone: Ketting met Absolite
Moves
Leer ll Power: -
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Perish Song Power: -
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Double Team ll Power: -
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Swords Dance ll Power: -
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Feint ll Power: 30
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Scratch ll Power: 40
Hard, pointed, sharp claws rake the target to inflict damage.
Quick Attack ll Power: 40
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Slash ll Power: 70
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Razor Wind ll Power: 80
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Me First ll Power: Varies
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Taunt ll Power: -
The target is taunted into a rage that allows it to use only attack moves for three turns.
Pursuit ll Power: 60
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Bite ll Power: 90
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Knock Off ll Power: 97.5
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Night Slash ll Power: 105
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Sucker Punch ll Power: 120
This move enables the user to attack first. This move fails if the target is not readying an attack.
Foul Play ll Power: 142.5
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Psycho Cut ll Power: 70
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Zen Headbutt ll Power: 80
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Future Sight ll Power: 120
Two turns after this move is used, a hunk of psychic energy attacks the target.
Detect ll Power: -
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Superpower ll Power: 120
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Megahorn ll Power: 120
Using its tough and impressive horn, the user rams into the target with no letup.
Water Pulse ll Power: 60
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Bounce ll power: 85
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Iron Tail ll Power: 100
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Species: Absol
Classification: Disaster Pokémon
Gender: Female
Level: 45
Ability: Super Luck
Height: 1.22 m
Weight: 47.6 kg
Nature: Calm ll Quick tempered
Mega Absol
Ability: Magic Bounce
Height: 1.22 m
Weight: 50.1 kg
Mega Stone: Ketting met Absolite
Moves
Leer ll Power: -
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Perish Song Power: -
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Double Team ll Power: -
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Swords Dance ll Power: -
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Feint ll Power: 30
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Scratch ll Power: 40
Hard, pointed, sharp claws rake the target to inflict damage.
Quick Attack ll Power: 40
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Slash ll Power: 70
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Razor Wind ll Power: 80
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Me First ll Power: Varies
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Taunt ll Power: -
The target is taunted into a rage that allows it to use only attack moves for three turns.
Pursuit ll Power: 60
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Bite ll Power: 90
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Knock Off ll Power: 97.5
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Night Slash ll Power: 105
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Sucker Punch ll Power: 120
This move enables the user to attack first. This move fails if the target is not readying an attack.
Foul Play ll Power: 142.5
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Psycho Cut ll Power: 70
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Zen Headbutt ll Power: 80
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Future Sight ll Power: 120
Two turns after this move is used, a hunk of psychic energy attacks the target.
Detect ll Power: -
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Superpower ll Power: 120
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Megahorn ll Power: 120
Using its tough and impressive horn, the user rams into the target with no letup.
Water Pulse ll Power: 60
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Bounce ll power: 85
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Iron Tail ll Power: 100
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.